Her Story of Art

MOTIVATION

Before taking this VR class, I knew almost nothing about the medium. If I’m being completely candid, I wouldn’t have stepped up to lead a VR project on my own, nor would I have imagined creating something tied to my art history background. In the early weeks, both the computer science students and the cinema and media arts students learned the basics of Unity, the tool we’d be using to build VR experiences. I was wrestling with the technical and engineering side of it, which felt far outside my comfort zone.

What genuinely energized me, though, was the chance to participate as the art and creative director for a project. Even then, I had no idea my concept would be selected. A few classes in, we received our first major assignment: create concept/storyboard slides for our own project ideas, and from those, the final projects would be chosen. Without expecting anything, I put together my slides for Her Story of Art, an idea sparked simply by seeing a journal cover being sold at MoMA. It felt like another reminder that inspiration can emerge from the smallest, most unexpected things.

When I look back at those slides now, I’m struck by how much of my original vision stayed intact—and by how ready the concept actually was for execution. Some elements evolved in meaningful ways. For example, instead of the boxes with icons representing each artist’s symbolic motifs, we ultimately designed doors with their birth years above them, which created a cleaner and more immersive flow. And rather than the fruit-themed mini game of slashing floating fruits in Frida Kahlo’s room, we developed an activity where users create their own self-portrait using the fruits found within the space. That shift feels far more aligned with the spirit of her work and brings a more intimate, reflective engagement to the experience.

You can see my original concept slides below!

BEHIND THE SCENES

If anyone is interested enough to see all the BTS sprint progress check! GO AHEAD!

Concept Slides